# VEHICLE::SET_VEHICLE_HAS_STRONG_AXLES

- **Hash:** `0x252253C8A45AA1FC`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `SetVehicleHasStrongAxles`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/SET_VEHICLE_HAS_STRONG_AXLES

## Signature

```c
void SET_VEHICLE_HAS_STRONG_AXLES(Vehicle vehicle, BOOL toggle);
```

## Parameters

- `vehicle` (`Vehicle`)
- `toggle` (`BOOL`)

## Returns

`void`

## Description

if true, axles won't bend.

## Usage

### Lua

```lua
SetVehicleHasStrongAxles(vehicle, toggle)

-- always available, by hash
Citizen.InvokeNative(0x252253C8A45AA1FC, vehicle, toggle)
```

### JavaScript

```js
SetVehicleHasStrongAxles(vehicle, toggle);

// by hash
Citizen.invokeNative('0x252253C8A45AA1FC', vehicle, toggle);
```

### C#

```csharp
Function.Call((Hash)0x252253C8A45AA1FC, vehicle, toggle);
```

*Sources: alloc8or RDR3 NativeDB.*
