# VEHICLE::SET_VEHICLE_INDIVIDUAL_DOORS_LOCKED

- **Hash:** `0xA9F1D75195CC40F6`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `SetVehicleIndividualDoorsLocked`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/SET_VEHICLE_INDIVIDUAL_DOORS_LOCKED

## Signature

```c
void SET_VEHICLE_INDIVIDUAL_DOORS_LOCKED(Vehicle vehicle, int doorId, int doorLockStatus);
```

## Parameters

- `vehicle` (`Vehicle`)
- `doorId` (`int`)
- `doorLockStatus` (`int`)

## Returns

`void`

## Description

doorId: see SET_VEHICLE_DOOR_SHUT

## Usage

### Lua

```lua
SetVehicleIndividualDoorsLocked(vehicle, doorId, doorLockStatus)

-- always available, by hash
Citizen.InvokeNative(0xA9F1D75195CC40F6, vehicle, doorId, doorLockStatus)
```

### JavaScript

```js
SetVehicleIndividualDoorsLocked(vehicle, doorId, doorLockStatus);

// by hash
Citizen.invokeNative('0xA9F1D75195CC40F6', vehicle, doorId, doorLockStatus);
```

### C#

```csharp
Function.Call((Hash)0xA9F1D75195CC40F6, vehicle, doorId, doorLockStatus);
```

## Related enums

- [eDoorId](https://natives.borderlinerp.com/enums/eDoorId.md) — 13 values

*Sources: alloc8or RDR3 NativeDB.*
