{"hash":"0x54800D386C5825E5","ns":"VEHICLE","name":"SET_VEHICLE_IS_CONSIDERED_BY_PLAYER","slug":"SET_VEHICLE_IS_CONSIDERED_BY_PLAYER","official":true,"named":true,"luaName":"SetVehicleIsConsideredByPlayer","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"vehicle","type":"Vehicle"},{"name":"toggle","type":"BOOL"}],"summary":"Setting this to false, makes the specified vehicle to where if you press Y your character doesn't even attempt the animation to enter the vehicle.","descriptions":[{"source":"alloc8or","format":"text","body":"Setting this to false, makes the specified vehicle to where if you press Y your character doesn't even attempt the animation to enter the vehicle. Hence it's not considered aka ignored."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x31B927BBC44156CD","gtaJhash":"0x14413319","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/VEHICLE/SET_VEHICLE_IS_CONSIDERED_BY_PLAYER","markdownUrl":"https://natives.borderlinerp.com/natives/VEHICLE/SET_VEHICLE_IS_CONSIDERED_BY_PLAYER.md","snippets":{"lua":"SetVehicleIsConsideredByPlayer(vehicle, toggle)","luaInvoke":"Citizen.InvokeNative(0x54800D386C5825E5, vehicle, toggle)","js":"SetVehicleIsConsideredByPlayer(vehicle, toggle);","jsInvoke":"Citizen.invokeNative('0x54800D386C5825E5', vehicle, toggle);","csharp":"Function.Call((Hash)0x54800D386C5825E5, vehicle, toggle);","notes":[]}}