# VEHICLE::SET_VEHICLE_IS_STOLEN

- **Hash:** `0x6C32FC81DFF25C9A`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `SetVehicleIsStolen`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/SET_VEHICLE_IS_STOLEN

## Signature

```c
void SET_VEHICLE_IS_STOLEN(Vehicle vehicle, BOOL isStolen);
```

## Parameters

- `vehicle` (`Vehicle`)
- `isStolen` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetVehicleIsStolen(vehicle, isStolen)

-- always available, by hash
Citizen.InvokeNative(0x6C32FC81DFF25C9A, vehicle, isStolen)
```

### JavaScript

```js
SetVehicleIsStolen(vehicle, isStolen);

// by hash
Citizen.invokeNative('0x6C32FC81DFF25C9A', vehicle, isStolen);
```

### C#

```csharp
Function.Call((Hash)0x6C32FC81DFF25C9A, vehicle, isStolen);
```

*Sources: alloc8or RDR3 NativeDB.*
