{"hash":"0x84DAAE11E9EE4FC3","ns":"VEHICLE","name":"SET_VEHICLE_STEER_BIAS","slug":"SET_VEHICLE_STEER_BIAS","official":true,"named":true,"luaName":"SetVehicleSteerBias","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"vehicle","type":"Vehicle"},{"name":"value","type":"float"}],"summary":"Locks the vehicle's steering to the desired angle, explained below.","descriptions":[{"source":"alloc8or","format":"text","body":"Locks the vehicle's steering to the desired angle, explained below.\n\nRequires to be called onTick. Steering is unlocked the moment the function stops being called on the vehicle.\n\nSteer bias:\n-1.0 = full right\n0.0 = centered steering\n1.0 = full left"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x42A8EC77D5150CBE","gtaJhash":"0x7357C1EB","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/VEHICLE/SET_VEHICLE_STEER_BIAS","markdownUrl":"https://natives.borderlinerp.com/natives/VEHICLE/SET_VEHICLE_STEER_BIAS.md","snippets":{"lua":"SetVehicleSteerBias(vehicle, value)","luaInvoke":"Citizen.InvokeNative(0x84DAAE11E9EE4FC3, vehicle, value)","js":"SetVehicleSteerBias(vehicle, value);","jsInvoke":"Citizen.invokeNative('0x84DAAE11E9EE4FC3', vehicle, value + 0.0000001);","csharp":"Function.Call((Hash)0x84DAAE11E9EE4FC3, vehicle, value);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}