{"hash":"0xAB315515C9F8803D","ns":"VEHICLE","name":"SET_VEHICLE_STRONG","slug":"SET_VEHICLE_STRONG","official":true,"named":true,"luaName":"SetVehicleStrong","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"vehicle","type":"Vehicle"},{"name":"toggle","type":"BOOL"}],"summary":"If set to true, vehicle will not take crash damage, but is still susceptible to damage from bullets and explosives","descriptions":[{"source":"alloc8or","format":"text","body":"If set to true, vehicle will not take crash damage, but is still susceptible to damage from bullets and explosives"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x3E8C8727991A8A0B","gtaJhash":"0xC758D19F","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/VEHICLE/SET_VEHICLE_STRONG","markdownUrl":"https://natives.borderlinerp.com/natives/VEHICLE/SET_VEHICLE_STRONG.md","snippets":{"lua":"SetVehicleStrong(vehicle, toggle)","luaInvoke":"Citizen.InvokeNative(0xAB315515C9F8803D, vehicle, toggle)","js":"SetVehicleStrong(vehicle, toggle);","jsInvoke":"Citizen.invokeNative('0xAB315515C9F8803D', vehicle, toggle);","csharp":"Function.Call((Hash)0xAB315515C9F8803D, vehicle, toggle);","notes":[]}}