# VEHICLE::SKIP_TIME_IN_PLAYBACK_RECORDED_VEHICLE

- **Hash:** `0x5F5E6379C59EFC56`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `SkipTimeInPlaybackRecordedVehicle`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/SKIP_TIME_IN_PLAYBACK_RECORDED_VEHICLE

## Signature

```c
void SKIP_TIME_IN_PLAYBACK_RECORDED_VEHICLE(Vehicle vehicle, float time);
```

## Parameters

- `vehicle` (`Vehicle`)
- `time` (`float`)

## Returns

`void`

## Description

SET_TIME_POSITION_IN_RECORDING can be emulated by: desired_time - GET_TIME_POSITION_IN_RECORDING(vehicle)

## Usage

### Lua

```lua
SkipTimeInPlaybackRecordedVehicle(vehicle, time)

-- always available, by hash
Citizen.InvokeNative(0x5F5E6379C59EFC56, vehicle, time)
```

### JavaScript

```js
SkipTimeInPlaybackRecordedVehicle(vehicle, time);

// by hash
Citizen.invokeNative('0x5F5E6379C59EFC56', vehicle, time + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x5F5E6379C59EFC56, vehicle, time);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
