# VEHICLE::START_PLAYBACK_RECORDED_VEHICLE

- **Hash:** `0x4932B84E3276508E`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `StartPlaybackRecordedVehicle`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/START_PLAYBACK_RECORDED_VEHICLE

## Signature

```c
void START_PLAYBACK_RECORDED_VEHICLE(Vehicle vehicle, int recording, const char* script, BOOL p3);
```

## Parameters

- `vehicle` (`Vehicle`)
- `recording` (`int`)
- `script` (`const char*`)
- `p3` (`BOOL`)

## Returns

`void`

## Description

p3 is some flag related to 'trailers' (invokes CVehicle::GetTrailer).

See REQUEST_VEHICLE_RECORDING

## Usage

### Lua

```lua
StartPlaybackRecordedVehicle(vehicle, recording, script, p3)

-- always available, by hash
Citizen.InvokeNative(0x4932B84E3276508E, vehicle, recording, script, p3)
```

### JavaScript

```js
StartPlaybackRecordedVehicle(vehicle, recording, script, p3);

// by hash
Citizen.invokeNative('0x4932B84E3276508E', vehicle, recording, script, p3);
```

### C#

```csharp
Function.Call((Hash)0x4932B84E3276508E, vehicle, recording, script, p3);
```

## See also

- [VEHICLE::STOP_PLAYBACK_RECORDED_VEHICLE](https://natives.borderlinerp.com/natives/VEHICLE/STOP_PLAYBACK_RECORDED_VEHICLE.md)

*Sources: alloc8or RDR3 NativeDB.*
