{"hash":"0xB4E3BFC39CA16057","ns":"VEHICLE","name":"START_VEHICLE_HORN","slug":"START_VEHICLE_HORN","official":true,"named":true,"luaName":"StartVehicleHorn","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"vehicle","type":"Vehicle"},{"name":"duration","type":"int"},{"name":"mode","type":"Hash"},{"name":"forever","type":"BOOL"}],"summary":"Sounds the horn for the specified vehicle.","descriptions":[{"source":"alloc8or","format":"text","body":"Sounds the horn for the specified vehicle.\n\nvehicle: The vehicle to activate the horn for.\nmode: The hash of \"NORMAL\" or \"HELDDOWN\". Can be 0.\nduration: The duration to sound the horn, in milliseconds.\n\nNote: If a player is in the vehicle, it will only sound briefly."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x9C8C6504B5B63D2C","gtaJhash":"0x0DF5ADB3","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/VEHICLE/START_VEHICLE_HORN","markdownUrl":"https://natives.borderlinerp.com/natives/VEHICLE/START_VEHICLE_HORN.md","snippets":{"lua":"StartVehicleHorn(vehicle, duration, mode, forever)","luaInvoke":"Citizen.InvokeNative(0xB4E3BFC39CA16057, vehicle, duration, mode, forever)","js":"StartVehicleHorn(vehicle, duration, mode, forever);","jsInvoke":"Citizen.invokeNative('0xB4E3BFC39CA16057', vehicle, duration, mode, forever);","csharp":"Function.Call((Hash)0xB4E3BFC39CA16057, vehicle, duration, mode, forever);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``."]}}