# VEHICLE::STOP_PLAYBACK_RECORDED_VEHICLE

- **Hash:** `0xBF9B4D6267E8C26D`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `StopPlaybackRecordedVehicle`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/STOP_PLAYBACK_RECORDED_VEHICLE

## Signature

```c
void STOP_PLAYBACK_RECORDED_VEHICLE(Vehicle vehicle);
```

## Parameters

- `vehicle` (`Vehicle`)

## Returns

`void`

## Usage

### Lua

```lua
StopPlaybackRecordedVehicle(vehicle)

-- always available, by hash
Citizen.InvokeNative(0xBF9B4D6267E8C26D, vehicle)
```

### JavaScript

```js
StopPlaybackRecordedVehicle(vehicle);

// by hash
Citizen.invokeNative('0xBF9B4D6267E8C26D', vehicle);
```

### C#

```csharp
Function.Call((Hash)0xBF9B4D6267E8C26D, vehicle);
```

## See also

- [VEHICLE::START_PLAYBACK_RECORDED_VEHICLE](https://natives.borderlinerp.com/natives/VEHICLE/START_PLAYBACK_RECORDED_VEHICLE.md) — p3 is some flag related to 'trailers' (invokes CVehicle::GetTrailer).

*Sources: alloc8or RDR3 NativeDB.*
