# VEHICLE::TRACK_VEHICLE_VISIBILITY

- **Hash:** `0x1F3969B140DEE157`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `TrackVehicleVisibility`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/TRACK_VEHICLE_VISIBILITY

## Signature

```c
void TRACK_VEHICLE_VISIBILITY(Vehicle vehicle);
```

## Parameters

- `vehicle` (`Vehicle`)

## Returns

`void`

## Usage

### Lua

```lua
TrackVehicleVisibility(vehicle)

-- always available, by hash
Citizen.InvokeNative(0x1F3969B140DEE157, vehicle)
```

### JavaScript

```js
TrackVehicleVisibility(vehicle);

// by hash
Citizen.invokeNative('0x1F3969B140DEE157', vehicle);
```

### C#

```csharp
Function.Call((Hash)0x1F3969B140DEE157, vehicle);
```

*Sources: alloc8or RDR3 NativeDB.*
