# VEHICLE::_BALLOON_ATTACH_CHAIN_TO_PILOT

- **Hash:** `0x23F66C36F8E5EAAB`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `BalloonAttachChainToPilot`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/_BALLOON_ATTACH_CHAIN_TO_PILOT

## Signature

```c
void _BALLOON_ATTACH_CHAIN_TO_PILOT(Vehicle balloon, BOOL attachToLeftHand);
```

## Parameters

- `balloon` (`Vehicle`)
- `attachToLeftHand` (`BOOL`)

## Returns

`void`

## Description

Attaches a chain from the balloon to the pilot hand bone.
Uses SKEL_R_Finger02 by default, or SKEL_L_Finger43 when attachToLeftHand is true.

## Usage

### Lua

```lua
BalloonAttachChainToPilot(balloon, attachToLeftHand)

-- always available, by hash
Citizen.InvokeNative(0x23F66C36F8E5EAAB, balloon, attachToLeftHand)
```

### JavaScript

```js
BalloonAttachChainToPilot(balloon, attachToLeftHand);

// by hash
Citizen.invokeNative('0x23F66C36F8E5EAAB', balloon, attachToLeftHand);
```

### C#

```csharp
Function.Call((Hash)0x23F66C36F8E5EAAB, balloon, attachToLeftHand);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
