# VEHICLE::_BALLOON_DETACH_CHAIN_FROM_PILOT

- **Hash:** `0x697DF68F3A761A50`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `BalloonDetachChainFromPilot`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/_BALLOON_DETACH_CHAIN_FROM_PILOT

## Signature

```c
void _BALLOON_DETACH_CHAIN_FROM_PILOT(Vehicle balloon);
```

## Parameters

- `balloon` (`Vehicle`)

## Returns

`void`

## Description

Detaches the pilot hand chain from the balloon.

## Usage

### Lua

```lua
BalloonDetachChainFromPilot(balloon)

-- always available, by hash
Citizen.InvokeNative(0x697DF68F3A761A50, balloon)
```

### JavaScript

```js
BalloonDetachChainFromPilot(balloon);

// by hash
Citizen.invokeNative('0x697DF68F3A761A50', balloon);
```

### C#

```csharp
Function.Call((Hash)0x697DF68F3A761A50, balloon);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
