{"hash":"0x9D12796EF4BF9EA9","ns":"VEHICLE","name":"_BREAK_LOCKS_ON_VEHICLE","slug":"_BREAK_LOCKS_ON_VEHICLE","official":false,"named":true,"luaName":"BreakLocksOnVehicle","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"vehicle","type":"Vehicle"}],"summary":"Instantly pops/destroys breakable lock objects attached to the vehicle and swings open the corresponding doors or compartments.","descriptions":[{"source":"alloc8or","format":"text","body":"Instantly pops/destroys breakable lock objects attached to the vehicle and swings open the corresponding doors or compartments."},{"source":"vorp","format":"text","body":"Breaks off the padlock of a vehicle if the vehicle contains the closed compartment to be looted"}],"examples":[],"aliases":["_BREAK_OFF_VEHICLE_PADLOCK"],"enums":[],"related":[],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/VEHICLE/_BREAK_LOCKS_ON_VEHICLE","markdownUrl":"https://natives.borderlinerp.com/natives/VEHICLE/_BREAK_LOCKS_ON_VEHICLE.md","snippets":{"lua":"BreakLocksOnVehicle(vehicle)","luaInvoke":"Citizen.InvokeNative(0x9D12796EF4BF9EA9, vehicle)","js":"BreakLocksOnVehicle(vehicle);","jsInvoke":"Citizen.invokeNative('0x9D12796EF4BF9EA9', vehicle);","csharp":"Function.Call((Hash)0x9D12796EF4BF9EA9, vehicle);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}