# VEHICLE::_BREAK_LOCKS_ON_VEHICLE

- **Hash:** `0x9D12796EF4BF9EA9`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `BreakLocksOnVehicle`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **Other names:** `_BREAK_OFF_VEHICLE_PADLOCK`
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/_BREAK_LOCKS_ON_VEHICLE

## Signature

```c
void _BREAK_LOCKS_ON_VEHICLE(Vehicle vehicle);
```

## Parameters

- `vehicle` (`Vehicle`)

## Returns

`void`

## Description

*Source: alloc8or RDR3 NativeDB*

Instantly pops/destroys breakable lock objects attached to the vehicle and swings open the corresponding doors or compartments.

*Source: VORPCORE RDR3natives*

Breaks off the padlock of a vehicle if the vehicle contains the closed compartment to be looted

## Usage

### Lua

```lua
BreakLocksOnVehicle(vehicle)

-- always available, by hash
Citizen.InvokeNative(0x9D12796EF4BF9EA9, vehicle)
```

### JavaScript

```js
BreakLocksOnVehicle(vehicle);

// by hash
Citizen.invokeNative('0x9D12796EF4BF9EA9', vehicle);
```

### C#

```csharp
Function.Call((Hash)0x9D12796EF4BF9EA9, vehicle);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
