{"hash":"0xC372B6A88F6E4AD8","ns":"VEHICLE","name":"_BREAK_OFF_DRAFT_WHEEL","slug":"_BREAK_OFF_DRAFT_WHEEL","official":false,"named":true,"luaName":"BreakOffDraftWheel","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"vehicle","type":"Vehicle"},{"name":"wheelIndex","type":"int"},{"name":"destroyingForce","type":"float"}],"summary":"Similar to 0xD4F5EFB55769D272, _A*","descriptions":[{"source":"alloc8or","format":"text","body":"Params: destroyingForce is usually 100f in R* Scripts\nSimilar to 0xD4F5EFB55769D272, _A*"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/VEHICLE/_BREAK_OFF_DRAFT_WHEEL","markdownUrl":"https://natives.borderlinerp.com/natives/VEHICLE/_BREAK_OFF_DRAFT_WHEEL.md","snippets":{"lua":"BreakOffDraftWheel(vehicle, wheelIndex, destroyingForce)","luaInvoke":"Citizen.InvokeNative(0xC372B6A88F6E4AD8, vehicle, wheelIndex, destroyingForce)","js":"BreakOffDraftWheel(vehicle, wheelIndex, destroyingForce);","jsInvoke":"Citizen.invokeNative('0xC372B6A88F6E4AD8', vehicle, wheelIndex, destroyingForce + 0.0000001);","csharp":"Function.Call((Hash)0xC372B6A88F6E4AD8, vehicle, wheelIndex, destroyingForce);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}