# VEHICLE::_BREAK_OFF_DRAFT_WHEEL

- **Hash:** `0xC372B6A88F6E4AD8`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `BreakOffDraftWheel`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/_BREAK_OFF_DRAFT_WHEEL

## Signature

```c
void _BREAK_OFF_DRAFT_WHEEL(Vehicle vehicle, int wheelIndex, float destroyingForce);
```

## Parameters

- `vehicle` (`Vehicle`)
- `wheelIndex` (`int`)
- `destroyingForce` (`float`)

## Returns

`void`

## Description

Params: destroyingForce is usually 100f in R* Scripts
Similar to 0xD4F5EFB55769D272, _A*

## Usage

### Lua

```lua
BreakOffDraftWheel(vehicle, wheelIndex, destroyingForce)

-- always available, by hash
Citizen.InvokeNative(0xC372B6A88F6E4AD8, vehicle, wheelIndex, destroyingForce)
```

### JavaScript

```js
BreakOffDraftWheel(vehicle, wheelIndex, destroyingForce);

// by hash
Citizen.invokeNative('0xC372B6A88F6E4AD8', vehicle, wheelIndex, destroyingForce + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0xC372B6A88F6E4AD8, vehicle, wheelIndex, destroyingForce);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
