# VEHICLE::_BREAK_OFF_VEHICLE_WHEEL

- **Hash:** `0xD4F5EFB55769D272`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `BreakOffVehicleWheel`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/_BREAK_OFF_VEHICLE_WHEEL

## Signature

```c
Entity _BREAK_OFF_VEHICLE_WHEEL(Vehicle vehicle, int wheelIndex);
```

## Parameters

- `vehicle` (`Vehicle`)
- `wheelIndex` (`int`)

## Returns

`Entity`

## Description

*Source: alloc8or RDR3 NativeDB*

wheelIndex 0: left, wheelIndex 1: right, 4 & 5: unknown

*Source: femga rdr3_discoveries*

```
0xd4f5efb55769d272  (by Anthony229)
Detach wheels from vehicle

N_0xd4f5efb55769d272(veh,0) -- left wheel
N_0xd4f5efb55769d272(veh,1) -- right wheel
```

## Usage

### Lua

```lua
local retval = BreakOffVehicleWheel(vehicle, wheelIndex)

-- always available, by hash
local retval = Citizen.InvokeNative(0xD4F5EFB55769D272, vehicle, wheelIndex, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = BreakOffVehicleWheel(vehicle, wheelIndex);

// by hash
const retval = Citizen.invokeNative('0xD4F5EFB55769D272', vehicle, wheelIndex, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xD4F5EFB55769D272, vehicle, wheelIndex);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, femga rdr3_discoveries.*
