{"hash":"0xD1EFA8D68BF5D63D","ns":"VEHICLE","name":"_BREAK_VEHICLE_STRAPS","slug":"_BREAK_VEHICLE_STRAPS","official":false,"named":true,"luaName":"BreakVehicleStraps","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"vehicle","type":"Vehicle"},{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"z","type":"float"}],"summary":"Only used to break draft vehicle log straps.","descriptions":[{"source":"alloc8or","format":"text","body":"Only used to break draft vehicle log straps. Coords is always equal to the vehicle coords."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/VEHICLE/_BREAK_VEHICLE_STRAPS","markdownUrl":"https://natives.borderlinerp.com/natives/VEHICLE/_BREAK_VEHICLE_STRAPS.md","snippets":{"lua":"BreakVehicleStraps(vehicle, x, y, z)","luaInvoke":"Citizen.InvokeNative(0xD1EFA8D68BF5D63D, vehicle, x, y, z)","js":"BreakVehicleStraps(vehicle, x, y, z);","jsInvoke":"Citizen.invokeNative('0xD1EFA8D68BF5D63D', vehicle, x + 0.0000001, y + 0.0000001, z + 0.0000001);","csharp":"Function.Call((Hash)0xD1EFA8D68BF5D63D, vehicle, x, y, z);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}