# VEHICLE::_CREATE_DRAFT_VEHICLE

- **Hash:** `0x214651FB1DFEBA89`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `CreateDraftVehicle`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/_CREATE_DRAFT_VEHICLE

## Signature

```c
Vehicle _CREATE_DRAFT_VEHICLE(Hash modelHash, float x, float y, float z, float heading, BOOL isNetwork, BOOL bScriptHostVeh, BOOL bDontAutoCreateDraftAnimals, Hash draftAnimalPopGroup, BOOL p9);
```

## Parameters

- `modelHash` (`Hash`)
- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `heading` (`float`)
- `isNetwork` (`BOOL`)
- `bScriptHostVeh` (`BOOL`)
- `bDontAutoCreateDraftAnimals` (`BOOL`)
- `draftAnimalPopGroup` (`Hash`)
- `p9` (`BOOL`)

## Returns

`Vehicle`

## Description

Identical to CREATE_VEHICLE but allows to set draftAnimalPopGroup (see popgroups.#mt for DRAFT_HORSES_*)

## Usage

### Lua

```lua
local retval = CreateDraftVehicle(modelHash, x, y, z, heading, isNetwork, bScriptHostVeh, bDontAutoCreateDraftAnimals, draftAnimalPopGroup, p9)

-- always available, by hash
local retval = Citizen.InvokeNative(0x214651FB1DFEBA89, modelHash, x, y, z, heading, isNetwork, bScriptHostVeh, bDontAutoCreateDraftAnimals, draftAnimalPopGroup, p9, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = CreateDraftVehicle(modelHash, x, y, z, heading, isNetwork, bScriptHostVeh, bDontAutoCreateDraftAnimals, draftAnimalPopGroup, p9);

// by hash
const retval = Citizen.invokeNative('0x214651FB1DFEBA89', modelHash, x + 0.0000001, y + 0.0000001, z + 0.0000001, heading + 0.0000001, isNetwork, bScriptHostVeh, bDontAutoCreateDraftAnimals, draftAnimalPopGroup, p9, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x214651FB1DFEBA89, modelHash, x, y, z, heading, isNetwork, bScriptHostVeh, bDontAutoCreateDraftAnimals, draftAnimalPopGroup, p9);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [VEHICLE::IS_DRAFT_VEHICLE](https://natives.borderlinerp.com/natives/VEHICLE/IS_DRAFT_VEHICLE.md)

*Sources: alloc8or RDR3 NativeDB.*
