# VEHICLE::_DELETE_VEHICLE_LANTERNS

- **Hash:** `0xE1A83D4A3B5D7938`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `DeleteVehicleLanterns`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/_DELETE_VEHICLE_LANTERNS

## Signature

```c
BOOL _DELETE_VEHICLE_LANTERNS(Vehicle vehicle);
```

## Parameters

- `vehicle` (`Vehicle`)

## Returns

`BOOL`

## Description

Spawn without lanterns set

## Usage

### Lua

```lua
local retval = DeleteVehicleLanterns(vehicle)

-- always available, by hash
local retval = Citizen.InvokeNative(0xE1A83D4A3B5D7938, vehicle, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = DeleteVehicleLanterns(vehicle);

// by hash
const retval = Citizen.invokeNative('0xE1A83D4A3B5D7938', vehicle, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xE1A83D4A3B5D7938, vehicle);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
