# VEHICLE::_DETACH_DRAFT_VEHICLE_HARNESS_FROM_INDEX

- **Hash:** `0x4402960666000E62`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `DetachDraftVehicleHarnessFromIndex`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/_DETACH_DRAFT_VEHICLE_HARNESS_FROM_INDEX

## Signature

```c
BOOL _DETACH_DRAFT_VEHICLE_HARNESS_FROM_INDEX(Vehicle draft, int harnessId);
```

## Parameters

- `draft` (`Vehicle`)
- `harnessId` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = DetachDraftVehicleHarnessFromIndex(draft, harnessId)

-- always available, by hash
local retval = Citizen.InvokeNative(0x4402960666000E62, draft, harnessId, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = DetachDraftVehicleHarnessFromIndex(draft, harnessId);

// by hash
const retval = Citizen.invokeNative('0x4402960666000E62', draft, harnessId, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x4402960666000E62, draft, harnessId);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
