{"hash":"0xC29996A337BDD099","ns":"VEHICLE","name":"_DOES_TRAIN_EXIST_ON_TRACK","slug":"_DOES_TRAIN_EXIST_ON_TRACK","official":false,"named":true,"luaName":"DoesTrainExistOnTrack","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"trackIndex","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/VEHICLE/_DOES_TRAIN_EXIST_ON_TRACK","markdownUrl":"https://natives.borderlinerp.com/natives/VEHICLE/_DOES_TRAIN_EXIST_ON_TRACK.md","snippets":{"lua":"local retval = DoesTrainExistOnTrack(trackIndex)","luaInvoke":"local retval = Citizen.InvokeNative(0xC29996A337BDD099, trackIndex, Citizen.ReturnResultAnyway())","js":"const retval = DoesTrainExistOnTrack(trackIndex);","jsInvoke":"const retval = Citizen.invokeNative('0xC29996A337BDD099', trackIndex, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xC29996A337BDD099, trackIndex);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}