{"hash":"0x35DC1877312FBA0F","ns":"VEHICLE","name":"_FADE_AND_DESTROY_VEHICLE","slug":"_FADE_AND_DESTROY_VEHICLE","official":false,"named":true,"luaName":"FadeAndDestroyVehicle","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"vehicle","type":"Vehicle*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/VEHICLE/_FADE_AND_DESTROY_VEHICLE","markdownUrl":"https://natives.borderlinerp.com/natives/VEHICLE/_FADE_AND_DESTROY_VEHICLE.md","snippets":{"lua":"local vehicle = FadeAndDestroyVehicle(vehicle)","luaInvoke":"local vehicle = Citizen.InvokeNative(0x35DC1877312FBA0F, Citizen.PointerValueIntInitialized(vehicle))","js":"const vehicle = FadeAndDestroyVehicle(vehicle);","jsInvoke":"const vehicle = Citizen.invokeNative('0x35DC1877312FBA0F', Citizen.pointerValueIntInitialized(vehicle));","csharp":"var vehicle = new OutputArgument();\nFunction.Call((Hash)0x35DC1877312FBA0F, vehicle);\n// vehicle.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}