{"hash":"0xE015CF1F2C0959D8","ns":"VEHICLE","name":"_GET_BREAKABLE_VEHICLE_LOCKS_STATE","slug":"_GET_BREAKABLE_VEHICLE_LOCKS_STATE","official":false,"named":true,"luaName":"GetBreakableVehicleLocksState","game":"rdr3","apiset":"client","returnType":"int","params":[{"name":"vehicle","type":"Vehicle"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/VEHICLE/_GET_BREAKABLE_VEHICLE_LOCKS_STATE","markdownUrl":"https://natives.borderlinerp.com/natives/VEHICLE/_GET_BREAKABLE_VEHICLE_LOCKS_STATE.md","snippets":{"lua":"local retval = GetBreakableVehicleLocksState(vehicle)","luaInvoke":"local retval = Citizen.InvokeNative(0xE015CF1F2C0959D8, vehicle, Citizen.ResultAsInteger())","js":"const retval = GetBreakableVehicleLocksState(vehicle);","jsInvoke":"const retval = Citizen.invokeNative('0xE015CF1F2C0959D8', vehicle, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0xE015CF1F2C0959D8, vehicle);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}