{"hash":"0x35D302397E524939","ns":"VEHICLE","name":"_GET_CHECKPOINT_TRAIN_SPAWN_LOCATION","slug":"_GET_CHECKPOINT_TRAIN_SPAWN_LOCATION","official":false,"named":true,"luaName":"GetCheckpointTrainSpawnLocation","game":"rdr3","apiset":"client","returnType":"Vector3","params":[{"name":"trackIndex","type":"int"},{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"z","type":"float"},{"name":"distance","type":"float"},{"name":"direction","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/VEHICLE/_GET_CHECKPOINT_TRAIN_SPAWN_LOCATION","markdownUrl":"https://natives.borderlinerp.com/natives/VEHICLE/_GET_CHECKPOINT_TRAIN_SPAWN_LOCATION.md","snippets":{"lua":"local retval = GetCheckpointTrainSpawnLocation(trackIndex, x, y, z, distance, direction)","luaInvoke":"local retval = Citizen.InvokeNative(0x35D302397E524939, trackIndex, x, y, z, distance, direction, Citizen.ResultAsVector())","js":"const retval = GetCheckpointTrainSpawnLocation(trackIndex, x, y, z, distance, direction);","jsInvoke":"const retval = Citizen.invokeNative('0x35D302397E524939', trackIndex, x + 0.0000001, y + 0.0000001, z + 0.0000001, distance + 0.0000001, direction, Citizen.returnResultAnyway(), Citizen.resultAsVector());","csharp":"Vector3 retval = Function.Call<Vector3>((Hash)0x35D302397E524939, trackIndex, x, y, z, distance, direction);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}