# VEHICLE::_GET_CURRENT_TRACK_FOR_TRAIN

- **Hash:** `0xAF787E081AC4A8EE`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `GetCurrentTrackForTrain`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/_GET_CURRENT_TRACK_FOR_TRAIN

## Signature

```c
int _GET_CURRENT_TRACK_FOR_TRAIN(Vehicle train);
```

## Parameters

- `train` (`Vehicle`)

## Returns

`int`

## Description

Returns p0 for 0xBA958F68031DDBFC (trackIndex)

## Usage

### Lua

```lua
local retval = GetCurrentTrackForTrain(train)

-- always available, by hash
local retval = Citizen.InvokeNative(0xAF787E081AC4A8EE, train, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetCurrentTrackForTrain(train);

// by hash
const retval = Citizen.invokeNative('0xAF787E081AC4A8EE', train, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xAF787E081AC4A8EE, train);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
