# VEHICLE::_GET_ROWING_OARS

- **Hash:** `0xA6E210FB4283B767`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `GetRowingOars`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/_GET_ROWING_OARS

## Signature

```c
void _GET_ROWING_OARS(Vehicle vehicle, Entity* left, Entity* right);
```

## Parameters

- `vehicle` (`Vehicle`)
- `left` (`Entity*`)
- `right` (`Entity*`)

## Returns

`void`

## Description

Returns handles of boat paddles entities.

## Usage

### Lua

```lua
local left, right = GetRowingOars(vehicle)

-- always available, by hash
local left, right = Citizen.InvokeNative(0xA6E210FB4283B767, vehicle, Citizen.PointerValueInt(), Citizen.PointerValueInt())
```

### JavaScript

```js
const [left, right] = GetRowingOars(vehicle);

// by hash
const [left, right] = Citizen.invokeNative('0xA6E210FB4283B767', vehicle, Citizen.pointerValueInt(), Citizen.pointerValueInt());
```

### C#

```csharp
var left = new OutputArgument();
var right = new OutputArgument();
Function.Call((Hash)0xA6E210FB4283B767, vehicle, left, right);
// left.GetResult<int>()
// right.GetResult<int>()
```

- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
