# VEHICLE::_GET_TRAIN_TRACK_FROM_TRAIN_VEHICLE

- **Hash:** `0x45853F4E17D847D5`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `GetTrainTrackFromTrainVehicle`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/_GET_TRAIN_TRACK_FROM_TRAIN_VEHICLE

## Signature

```c
int _GET_TRAIN_TRACK_FROM_TRAIN_VEHICLE(Vehicle train);
```

## Parameters

- `train` (`Vehicle`)

## Returns

`int`

## Description

Returns trackIndex

## Usage

### Lua

```lua
local retval = GetTrainTrackFromTrainVehicle(train)

-- always available, by hash
local retval = Citizen.InvokeNative(0x45853F4E17D847D5, train, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetTrainTrackFromTrainVehicle(train);

// by hash
const retval = Citizen.invokeNative('0x45853F4E17D847D5', train, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x45853F4E17D847D5, train);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
