{"hash":"0xDD1E1393D966D39A","ns":"VEHICLE","name":"_GET_VEHICLE_DOORS_LOCKED_FOR_TEAM","slug":"_GET_VEHICLE_DOORS_LOCKED_FOR_TEAM","official":false,"named":true,"luaName":"GetVehicleDoorsLockedForTeam","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"vehicle","type":"Vehicle"},{"name":"team","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0xE712BC978770F105"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/VEHICLE/_GET_VEHICLE_DOORS_LOCKED_FOR_TEAM","markdownUrl":"https://natives.borderlinerp.com/natives/VEHICLE/_GET_VEHICLE_DOORS_LOCKED_FOR_TEAM.md","snippets":{"lua":"local retval = GetVehicleDoorsLockedForTeam(vehicle, team)","luaInvoke":"local retval = Citizen.InvokeNative(0xDD1E1393D966D39A, vehicle, team, Citizen.ReturnResultAnyway())","js":"const retval = GetVehicleDoorsLockedForTeam(vehicle, team);","jsInvoke":"const retval = Citizen.invokeNative('0xDD1E1393D966D39A', vehicle, team, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xDD1E1393D966D39A, vehicle, team);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}