# VEHICLE::_GET_VEHICLE_IS_PROP_SET_APPLIED

- **Hash:** `0xD798DF5DB67B1659`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `GetVehicleIsPropSetApplied`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/_GET_VEHICLE_IS_PROP_SET_APPLIED

## Signature

```c
BOOL _GET_VEHICLE_IS_PROP_SET_APPLIED(Vehicle vehicle);
```

## Parameters

- `vehicle` (`Vehicle`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = GetVehicleIsPropSetApplied(vehicle)

-- always available, by hash
local retval = Citizen.InvokeNative(0xD798DF5DB67B1659, vehicle, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = GetVehicleIsPropSetApplied(vehicle);

// by hash
const retval = Citizen.invokeNative('0xD798DF5DB67B1659', vehicle, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xD798DF5DB67B1659, vehicle);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
