{"hash":"0xA44D65E6C624526F","ns":"VEHICLE","name":"_GET_VEHICLE_TINT","slug":"_GET_VEHICLE_TINT","official":false,"named":true,"luaName":"GetVehicleTint","game":"rdr3","apiset":"client","returnType":"int","params":[{"name":"vehicle","type":"Vehicle"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0x8268B098F6FCA4E2"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/VEHICLE/_GET_VEHICLE_TINT","markdownUrl":"https://natives.borderlinerp.com/natives/VEHICLE/_GET_VEHICLE_TINT.md","snippets":{"lua":"local retval = GetVehicleTint(vehicle)","luaInvoke":"local retval = Citizen.InvokeNative(0xA44D65E6C624526F, vehicle, Citizen.ResultAsInteger())","js":"const retval = GetVehicleTint(vehicle);","jsInvoke":"const retval = Citizen.invokeNative('0xA44D65E6C624526F', vehicle, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0xA44D65E6C624526F, vehicle);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}