{"hash":"0xBD3C4A2ED509205E","ns":"VEHICLE","name":"_HAS_TRAIN_LOADED","slug":"_HAS_TRAIN_LOADED","official":false,"named":true,"luaName":"HasTrainLoaded","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"train","type":"Vehicle"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/VEHICLE/_HAS_TRAIN_LOADED","markdownUrl":"https://natives.borderlinerp.com/natives/VEHICLE/_HAS_TRAIN_LOADED.md","snippets":{"lua":"local retval = HasTrainLoaded(train)","luaInvoke":"local retval = Citizen.InvokeNative(0xBD3C4A2ED509205E, train, Citizen.ReturnResultAnyway())","js":"const retval = HasTrainLoaded(train);","jsInvoke":"const retval = Citizen.invokeNative('0xBD3C4A2ED509205E', train, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xBD3C4A2ED509205E, train);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}