# VEHICLE::_HIDE_HORSE_REINS

- **Hash:** `0x201B8ED4FF7FE9F5`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `HideHorseReins`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/_HIDE_HORSE_REINS

## Signature

```c
void _HIDE_HORSE_REINS(Vehicle vehicle);
```

## Parameters

- `vehicle` (`Vehicle`)

## Returns

`void`

## Usage

### Lua

```lua
HideHorseReins(vehicle)

-- always available, by hash
Citizen.InvokeNative(0x201B8ED4FF7FE9F5, vehicle)
```

### JavaScript

```js
HideHorseReins(vehicle);

// by hash
Citizen.invokeNative('0x201B8ED4FF7FE9F5', vehicle);
```

### C#

```csharp
Function.Call((Hash)0x201B8ED4FF7FE9F5, vehicle);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [VEHICLE::_SHOW_HORSE_REINS](https://natives.borderlinerp.com/natives/VEHICLE/_SHOW_HORSE_REINS.md)

*Sources: alloc8or RDR3 NativeDB.*
