{"hash":"0xE979BB5602AD3402","ns":"VEHICLE","name":"_IS_VEHICLE_DOOR_BROKEN","slug":"_IS_VEHICLE_DOOR_BROKEN","official":false,"named":true,"luaName":"IsVehicleDoorBroken","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"vehicle","type":"Vehicle"},{"name":"doorId","type":"int"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"doorId: see SET_VEHICLE_DOOR_SHUT"}],"examples":[],"aliases":[],"enums":[],"related":["0x9666CF20A1C6D780"],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/VEHICLE/_IS_VEHICLE_DOOR_BROKEN","markdownUrl":"https://natives.borderlinerp.com/natives/VEHICLE/_IS_VEHICLE_DOOR_BROKEN.md","snippets":{"lua":"local retval = IsVehicleDoorBroken(vehicle, doorId)","luaInvoke":"local retval = Citizen.InvokeNative(0xE979BB5602AD3402, vehicle, doorId, Citizen.ReturnResultAnyway())","js":"const retval = IsVehicleDoorBroken(vehicle, doorId);","jsInvoke":"const retval = Citizen.invokeNative('0xE979BB5602AD3402', vehicle, doorId, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xE979BB5602AD3402, vehicle, doorId);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}