{"hash":"0x0E3BF7ED4169EC43","ns":"VEHICLE","name":"_IS_VEHICLE_ON_FIRE","slug":"_IS_VEHICLE_ON_FIRE","official":false,"named":true,"luaName":"IsVehicleOnFire","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"vehicle","type":"Vehicle"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/VEHICLE/_IS_VEHICLE_ON_FIRE","markdownUrl":"https://natives.borderlinerp.com/natives/VEHICLE/_IS_VEHICLE_ON_FIRE.md","snippets":{"lua":"local retval = IsVehicleOnFire(vehicle)","luaInvoke":"local retval = Citizen.InvokeNative(0x0E3BF7ED4169EC43, vehicle, Citizen.ReturnResultAnyway())","js":"const retval = IsVehicleOnFire(vehicle);","jsInvoke":"const retval = Citizen.invokeNative('0x0E3BF7ED4169EC43', vehicle, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x0E3BF7ED4169EC43, vehicle);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}