# VEHICLE::_IS_VEHICLE_ON_FIRE

- **Hash:** `0x0E3BF7ED4169EC43`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `IsVehicleOnFire`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/_IS_VEHICLE_ON_FIRE

## Signature

```c
BOOL _IS_VEHICLE_ON_FIRE(Vehicle vehicle);
```

## Parameters

- `vehicle` (`Vehicle`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsVehicleOnFire(vehicle)

-- always available, by hash
local retval = Citizen.InvokeNative(0x0E3BF7ED4169EC43, vehicle, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsVehicleOnFire(vehicle);

// by hash
const retval = Citizen.invokeNative('0x0E3BF7ED4169EC43', vehicle, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x0E3BF7ED4169EC43, vehicle);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
