{"hash":"0x51C7694E140FAE43","ns":"VEHICLE","name":"_IS_VEHICLE_TOUCHING_VEGETATION","slug":"_IS_VEHICLE_TOUCHING_VEGETATION","official":false,"named":true,"luaName":"IsVehicleTouchingVegetation","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"vehicle","type":"Vehicle"}],"summary":"Returns whether the vehicle is currently touching dense vegetation/foliage collision or physics materials such as bushes, reeds, or thick shrubs.","descriptions":[{"source":"alloc8or","format":"text","body":"Returns whether the vehicle is currently touching dense vegetation/foliage collision or physics materials such as bushes, reeds, or thick shrubs.\nObserved behavior suggests this is driven by the vehicle's collision bounds or wheels interacting with vegetation."},{"source":"vorp","format":"text","body":"true if the vehicle is colliding with vegetation/bushes, false if it is in the clear."}],"examples":[],"aliases":["_IS_VEHICLE_COLLIDING_WITH_VEGETATION"],"enums":[],"related":[],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/VEHICLE/_IS_VEHICLE_TOUCHING_VEGETATION","markdownUrl":"https://natives.borderlinerp.com/natives/VEHICLE/_IS_VEHICLE_TOUCHING_VEGETATION.md","snippets":{"lua":"local retval = IsVehicleTouchingVegetation(vehicle)","luaInvoke":"local retval = Citizen.InvokeNative(0x51C7694E140FAE43, vehicle, Citizen.ReturnResultAnyway())","js":"const retval = IsVehicleTouchingVegetation(vehicle);","jsInvoke":"const retval = Citizen.invokeNative('0x51C7694E140FAE43', vehicle, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x51C7694E140FAE43, vehicle);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}