# VEHICLE::_IS_VEHICLE_TOUCHING_VEGETATION

- **Hash:** `0x51C7694E140FAE43`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `IsVehicleTouchingVegetation`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **Other names:** `_IS_VEHICLE_COLLIDING_WITH_VEGETATION`
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/_IS_VEHICLE_TOUCHING_VEGETATION

## Signature

```c
BOOL _IS_VEHICLE_TOUCHING_VEGETATION(Vehicle vehicle);
```

## Parameters

- `vehicle` (`Vehicle`)

## Returns

`BOOL`

## Description

*Source: alloc8or RDR3 NativeDB*

Returns whether the vehicle is currently touching dense vegetation/foliage collision or physics materials such as bushes, reeds, or thick shrubs.
Observed behavior suggests this is driven by the vehicle's collision bounds or wheels interacting with vegetation.

*Source: VORPCORE RDR3natives*

true if the vehicle is colliding with vegetation/bushes, false if it is in the clear.

## Usage

### Lua

```lua
local retval = IsVehicleTouchingVegetation(vehicle)

-- always available, by hash
local retval = Citizen.InvokeNative(0x51C7694E140FAE43, vehicle, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsVehicleTouchingVegetation(vehicle);

// by hash
const retval = Citizen.invokeNative('0x51C7694E140FAE43', vehicle, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x51C7694E140FAE43, vehicle);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
