# VEHICLE::_REQUEST_VEHICLE_ASSET_ANIMS

- **Hash:** `0xCF9DA72002FC16BF`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `RequestVehicleAssetAnims`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/_REQUEST_VEHICLE_ASSET_ANIMS

## Signature

```c
void _REQUEST_VEHICLE_ASSET_ANIMS(Ped ped, Entity entity, int vehicleAsset);
```

## Parameters

- `ped` (`Ped`)
- `entity` (`Entity`)
- `vehicleAsset` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
RequestVehicleAssetAnims(ped, entity, vehicleAsset)

-- always available, by hash
Citizen.InvokeNative(0xCF9DA72002FC16BF, ped, entity, vehicleAsset)
```

### JavaScript

```js
RequestVehicleAssetAnims(ped, entity, vehicleAsset);

// by hash
Citizen.invokeNative('0xCF9DA72002FC16BF', ped, entity, vehicleAsset);
```

### C#

```csharp
Function.Call((Hash)0xCF9DA72002FC16BF, ped, entity, vehicleAsset);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
