{"hash":"0x138398153824E332","ns":"VEHICLE","name":"_SET_ALL_JUNCTIONS_CLEARED","slug":"_SET_ALL_JUNCTIONS_CLEARED","official":false,"named":true,"luaName":"SetAllJunctionsCleared","game":"rdr3","apiset":"client","returnType":"void","params":[],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/VEHICLE/_SET_ALL_JUNCTIONS_CLEARED","markdownUrl":"https://natives.borderlinerp.com/natives/VEHICLE/_SET_ALL_JUNCTIONS_CLEARED.md","snippets":{"lua":"SetAllJunctionsCleared()","luaInvoke":"Citizen.InvokeNative(0x138398153824E332)","js":"SetAllJunctionsCleared();","jsInvoke":"Citizen.invokeNative('0x138398153824E332');","csharp":"Function.Call((Hash)0x138398153824E332);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}