# VEHICLE::_SET_BALLOON_GO_TO_COORD

- **Hash:** `0x2200AB13CBD10F4E`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `SetBalloonGoToCoord`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **Other names:** `_SET_BALLOON_ROUTE`
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/_SET_BALLOON_GO_TO_COORD

## Signature

```c
void _SET_BALLOON_GO_TO_COORD(Vehicle balloon, float x, float y, float z, BOOL autoPower, float speed);
```

## Parameters

- `balloon` (`Vehicle`)
- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `autoPower` (`BOOL`)
- `speed` (`float`)

## Returns

`void`

## Description

*Source: alloc8or RDR3 NativeDB*

Commands a hot air balloon to navigate toward a target world coordinate.

Notes:
- Balloon-only: gated to VEHICLE_TYPE_BALLOON.
- Must be called every frame while travelling; if called only once, the physics/momentum can stop on the next frame.
- autoPower controls whether the balloon applies its own movement toward the target.
- speed acts as a speed/throttle multiplier; community testing suggests 1.0 as a safe baseline.
- The balloon does not perform obstacle avoidance and may collide with terrain/objects on a straight route.
- Usually paired with _SET_BALLOON_FACE_COORD so the basket faces the destination, and with _SET_BALLOON_HOVER_STATE for arrival/holding behavior.

Lua example: https://pastebin.com/6Ev872RE
Video demo: https://imgur.com/a/rMKmRfC

*Source: VORPCORE RDR3natives*

Makes the balloon go to the specified coordinates must be called every frame until it reaches destination if autoDrive is false,other wise player must drive it manually

## Usage

### Lua

```lua
SetBalloonGoToCoord(balloon, x, y, z, autoPower, speed)

-- always available, by hash
Citizen.InvokeNative(0x2200AB13CBD10F4E, balloon, x, y, z, autoPower, speed)
```

### JavaScript

```js
SetBalloonGoToCoord(balloon, x, y, z, autoPower, speed);

// by hash
Citizen.invokeNative('0x2200AB13CBD10F4E', balloon, x + 0.0000001, y + 0.0000001, z + 0.0000001, autoPower, speed + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x2200AB13CBD10F4E, balloon, x, y, z, autoPower, speed);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
