{"hash":"0x7C9E45A4CED2E8DA","ns":"VEHICLE","name":"_SET_BALLOON_HOVER_STATE","slug":"_SET_BALLOON_HOVER_STATE","official":false,"named":true,"luaName":"SetBalloonHoverState","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"balloon","type":"Vehicle"},{"name":"p1","type":"float"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"Params: 1.0f will make balloon hover"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/VEHICLE/_SET_BALLOON_HOVER_STATE","markdownUrl":"https://natives.borderlinerp.com/natives/VEHICLE/_SET_BALLOON_HOVER_STATE.md","snippets":{"lua":"SetBalloonHoverState(balloon, p1)","luaInvoke":"Citizen.InvokeNative(0x7C9E45A4CED2E8DA, balloon, p1)","js":"SetBalloonHoverState(balloon, p1);","jsInvoke":"Citizen.invokeNative('0x7C9E45A4CED2E8DA', balloon, p1 + 0.0000001);","csharp":"Function.Call((Hash)0x7C9E45A4CED2E8DA, balloon, p1);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}