{"hash":"0x31F343383F19C987","ns":"VEHICLE","name":"_SET_BATCH_TARP_HEIGHT","slug":"_SET_BATCH_TARP_HEIGHT","official":false,"named":true,"luaName":"SetBatchTarpHeight","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"vehicle","type":"Vehicle"},{"name":"height","type":"float"},{"name":"immediately","type":"BOOL"}],"summary":"Total height is calculated using: cargo ratio + pelt ratio (by pelt count)","descriptions":[{"source":"alloc8or","format":"text","body":"Total height is calculated using: cargo ratio + pelt ratio (by pelt count)\nScreenshot: https://imgur.com/a/nsomtiv"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/VEHICLE/_SET_BATCH_TARP_HEIGHT","markdownUrl":"https://natives.borderlinerp.com/natives/VEHICLE/_SET_BATCH_TARP_HEIGHT.md","snippets":{"lua":"SetBatchTarpHeight(vehicle, height, immediately)","luaInvoke":"Citizen.InvokeNative(0x31F343383F19C987, vehicle, height, immediately)","js":"SetBatchTarpHeight(vehicle, height, immediately);","jsInvoke":"Citizen.invokeNative('0x31F343383F19C987', vehicle, height + 0.0000001, immediately);","csharp":"Function.Call((Hash)0x31F343383F19C987, vehicle, height, immediately);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}