# VEHICLE::_SET_BATCH_TARP_HEIGHT

- **Hash:** `0x31F343383F19C987`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `SetBatchTarpHeight`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/_SET_BATCH_TARP_HEIGHT

## Signature

```c
void _SET_BATCH_TARP_HEIGHT(Vehicle vehicle, float height, BOOL immediately);
```

## Parameters

- `vehicle` (`Vehicle`)
- `height` (`float`)
- `immediately` (`BOOL`)

## Returns

`void`

## Description

Total height is calculated using: cargo ratio + pelt ratio (by pelt count)
Screenshot: https://imgur.com/a/nsomtiv

## Usage

### Lua

```lua
SetBatchTarpHeight(vehicle, height, immediately)

-- always available, by hash
Citizen.InvokeNative(0x31F343383F19C987, vehicle, height, immediately)
```

### JavaScript

```js
SetBatchTarpHeight(vehicle, height, immediately);

// by hash
Citizen.invokeNative('0x31F343383F19C987', vehicle, height + 0.0000001, immediately);
```

### C#

```csharp
Function.Call((Hash)0x31F343383F19C987, vehicle, height, immediately);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
