{"hash":"0x8C6D9A399126C194","ns":"VEHICLE","name":"_SET_DRAFT_ANIMAL_RANDOM_SEED","slug":"_SET_DRAFT_ANIMAL_RANDOM_SEED","official":false,"named":true,"luaName":"SetDraftAnimalRandomSeed","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"vehicle","type":"Vehicle"},{"name":"seed","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/VEHICLE/_SET_DRAFT_ANIMAL_RANDOM_SEED","markdownUrl":"https://natives.borderlinerp.com/natives/VEHICLE/_SET_DRAFT_ANIMAL_RANDOM_SEED.md","snippets":{"lua":"SetDraftAnimalRandomSeed(vehicle, seed)","luaInvoke":"Citizen.InvokeNative(0x8C6D9A399126C194, vehicle, seed)","js":"SetDraftAnimalRandomSeed(vehicle, seed);","jsInvoke":"Citizen.invokeNative('0x8C6D9A399126C194', vehicle, seed);","csharp":"Function.Call((Hash)0x8C6D9A399126C194, vehicle, seed);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}