{"hash":"0x6090A031C69F384E","ns":"VEHICLE","name":"_SET_DRAFT_VEHICLE_ANIMALS_CAN_DETACH","slug":"_SET_DRAFT_VEHICLE_ANIMALS_CAN_DETACH","official":false,"named":true,"luaName":"SetDraftVehicleAnimalsCanDetach","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"draft","type":"Vehicle"},{"name":"canDetach","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/VEHICLE/_SET_DRAFT_VEHICLE_ANIMALS_CAN_DETACH","markdownUrl":"https://natives.borderlinerp.com/natives/VEHICLE/_SET_DRAFT_VEHICLE_ANIMALS_CAN_DETACH.md","snippets":{"lua":"SetDraftVehicleAnimalsCanDetach(draft, canDetach)","luaInvoke":"Citizen.InvokeNative(0x6090A031C69F384E, draft, canDetach)","js":"SetDraftVehicleAnimalsCanDetach(draft, canDetach);","jsInvoke":"Citizen.invokeNative('0x6090A031C69F384E', draft, canDetach);","csharp":"Function.Call((Hash)0x6090A031C69F384E, draft, canDetach);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}