{"hash":"0x0C3F0F7F92CA847C","ns":"VEHICLE","name":"_SET_DRAFT_VEHICLE_DESIRED_SPEED","slug":"_SET_DRAFT_VEHICLE_DESIRED_SPEED","official":false,"named":true,"luaName":"SetDraftVehicleDesiredSpeed","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"vehicle","type":"Vehicle"},{"name":"speed","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0xC6D7DDC843176701"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/VEHICLE/_SET_DRAFT_VEHICLE_DESIRED_SPEED","markdownUrl":"https://natives.borderlinerp.com/natives/VEHICLE/_SET_DRAFT_VEHICLE_DESIRED_SPEED.md","snippets":{"lua":"SetDraftVehicleDesiredSpeed(vehicle, speed)","luaInvoke":"Citizen.InvokeNative(0x0C3F0F7F92CA847C, vehicle, speed)","js":"SetDraftVehicleDesiredSpeed(vehicle, speed);","jsInvoke":"Citizen.invokeNative('0x0C3F0F7F92CA847C', vehicle, speed + 0.0000001);","csharp":"Function.Call((Hash)0x0C3F0F7F92CA847C, vehicle, speed);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}