# VEHICLE::_SET_DRAFT_VEHICLE_YOKE_CAN_BREAK

- **Hash:** `0x226C6A4E3346D288`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `SetDraftVehicleYokeCanBreak`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/_SET_DRAFT_VEHICLE_YOKE_CAN_BREAK

## Signature

```c
void _SET_DRAFT_VEHICLE_YOKE_CAN_BREAK(Vehicle draft, BOOL canBreak);
```

## Parameters

- `draft` (`Vehicle`)
- `canBreak` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetDraftVehicleYokeCanBreak(draft, canBreak)

-- always available, by hash
Citizen.InvokeNative(0x226C6A4E3346D288, draft, canBreak)
```

### JavaScript

```js
SetDraftVehicleYokeCanBreak(draft, canBreak);

// by hash
Citizen.invokeNative('0x226C6A4E3346D288', draft, canBreak);
```

### C#

```csharp
Function.Call((Hash)0x226C6A4E3346D288, draft, canBreak);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
