# VEHICLE::_SET_FORCE_COACH_ROBBERY_LOOT

- **Hash:** `0xF489F94BFEE12BB0`
- **Namespace:** VEHICLE
- **Runtime name (Lua/JS):** `SetForceCoachRobberyLoot`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/VEHICLE/_SET_FORCE_COACH_ROBBERY_LOOT

## Signature

```c
void _SET_FORCE_COACH_ROBBERY_LOOT(Vehicle vehicle, Hash coachrobberyLoot);
```

## Parameters

- `vehicle` (`Vehicle`)
- `coachrobberyLoot` (`Hash`)

## Returns

`void`

## Description

Hashes: COACH2_BOOT_LOOT_ITEMS_COACHROB_RSC, COACH2_BOOT_LOOT_ITEMS_COACHROB, COACH2_MARY3

## Usage

### Lua

```lua
SetForceCoachRobberyLoot(vehicle, coachrobberyLoot)

-- always available, by hash
Citizen.InvokeNative(0xF489F94BFEE12BB0, vehicle, coachrobberyLoot)
```

### JavaScript

```js
SetForceCoachRobberyLoot(vehicle, coachrobberyLoot);

// by hash
Citizen.invokeNative('0xF489F94BFEE12BB0', vehicle, coachrobberyLoot);
```

### C#

```csharp
Function.Call((Hash)0xF489F94BFEE12BB0, vehicle, coachrobberyLoot);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
